Projects

The Wilderness of Tor

The continent of Tor has only recently been discovered. After passing through the nearly-impossibly navigable Broken Sea, you are one of the first people to touch ground on this New Land. What secrets does this place hold? What purpose will you find here?

The Wilderness of Tor was an experimental West Marches-style game featuring over 15 consistent players. The campaign began in May 2024 and will finish by December 2024. The goal for the players: Establish the first Aurian city on a newly discovered continent fraught with new enemies, new dangers, and once-mythological dragons. 

The setting of the campaign was eponymous with its title. The players could explore anywhere they wanted, the only rule they needed to follow was that going back home was impossible and off-limits. In this new land, they would be responsible for everything. From creating maps, finding landmarks, forging a path through the wilds, and uncovering the mysteries of the continent, Tor would be in their players' hands.

The premise of the campaign was that the players would be Capable Adventurers. They would be responsible for nearly everything in the new land. Of course, there were about 90 other villagers and townsfolk that would offer them a warm place to stay, safety within the walls of Hearth (the name of their hamlet), and the expertise and wisdom offered by three key NPCs: Forgemaster Raya, Master of Artifice Garmp, and Quartermaster Xerxes. The players needed to specialize in various tools such as carpentry, alchemy, enchanting, cooking, scrollscribing, and engineering if they were to not only survive, but live within this new land.

Reception

I did not at all expect there to be this many people so driven, focused, and in love with my setting: Auria. If you perused the website by clicking the button above, and made your way to the Codex section, it's important to note that I did not write any of that content. Aside from minorly assisting with organization, if only for viewing sake, all of the words within that section did not come from me. My players wrote it.

In the Discord server that I use to run the games, they have a text-roleplay channel. By my estimation, these fifteen players have written well over 100,000 words of roleplay. Every word of it in my setting, and in my campaign. It's seriously hard for me to believe and digest, and I've spent the last four months trying to digest it all.